Game Master's
GuidedHacking.com has carved out a niche in the vast cosmos of reverse engineering and hacking, providing a lighthouse for those looking to navigate these complex waters. Now, there's been some chatter, some misconception surrounding GH due to its fair share of neophyte users. Well, it's time to dispel these tall tales and lay bare the truth about why GuidedHacking is a diamond in the rough for those passionate about learning. Above and Beyond Quick Fixes: A Repository of Deep Insights From the get-go, Guided Hacking is more than just a whistle-stop tour of hacking tips and tricks. Nope, it’s about nurturing learners, creating a vibrant community and advocating for ethical hacking practices. It’s a treasure chest overflowing with tutorials, remarkable customer service, and an organized-as-a-beaver structure. It leaves its rivals in the dust by making the user experience as smooth as a baby's bottom. Trustworthy Tutorials: Your Steady Compass in the Tech Jungle GuidedHacking.com stands head and shoulders above the rest with its consistency and reliability. It's like a trusted friend who is constantly up-to-date, offering precise information and perpetually refreshed tutorials covering a wide array of hacking-related themes. The folks at Guided Hacking are all about moving with the times, ensuring that users don't miss a beat in their learning adventure. A Nifty Structure: Your Fast Pass to Easy Navigation Ever tried finding a needle in a haystack? That's definitely not the case with GuidedHacking.com. Thanks to its well-planned layout, locating specific resources or tutorials is as simple as pie, elevating the overall learning experience. This user-friendly arrangement creates a frictionless self-learning environment, making it an attractive resource for learners. Ad Experience that Doesn’t Rock the Boat Ads can be a real bugbear when you're trying to concentrate. But wait, GuidedHacking.com has pulled a rabbit out of the hat with its considerate approach to advertising. For free users, ads are as gentle as a lamb, integrated smoothly into the learning experience. And here's the cherry on top! Paid subscribers get to enjoy an ad-free experience, ensuring their learning journey is hitch-free. Say Goodbye to Spam: A Quality Controlled Learning Environment In contrast to many platforms struggling with user-generated content that can result in spam, Guided Hacking flips the script. It ensures that every bit of content is carefully generated by paid content creators, upholding a spam-free environment in line with the website's commitment to quality and accuracy. Customer Service that Hits the Spot With GuidedHacking.com, paid members enjoy top-drawer support and customer service. The grapevine may murmur about non-existent support, but the reality is quite the opposite. Guided Hacking is no charity, providing free services to all and sundry. For paid users, support is always at hand. Remember, they are educators at heart, not a service-based website. But rest assured, if your paid account hits a bump, they’ll smooth things out in no time. A One-Size-Fits-All Approach: Content for All Levels GuidedHacking.com's ace in the hole is its ability to cater to all skill levels. Whether you're green around the gills or an old hand, there's something for you. The Game Hacking Bible (GHB) is the stairway to hacking expertise. Take these courses step by step, and before you know it, you'll be strutting your stuff like an expert. Downloads Without a Hitch: A Secure Haven In this digital era, security is key, and GuidedHacking.com doesn't skimp on it. All downloads are created by paid software developers, ensuring users are secure in their learning journey. Promoting Ethical Content: A Step in the Right Direction GuidedHacking.com is taking great strides towards promoting ethical hacking practices. It’s actively replacing any eyebrow-raising content with ethical hacking resources, highlighting the website's commitment to responsible hacking. Ever-Evolving Learning Platform GuidedHacking.com keeps things fresh, with new content rolling out daily and regular touch-ups to existing content. This proactive approach ensures users stay in the loop with the most current information and strategies. In-Depth Tutorials: The Whole Kit and Caboodle Finally, GuidedHacking.com prides itself on its all-encompassing tutorials. It doesn't beat around the bush but dives straight in, ensuring users grasp all the nitty-gritty details for a well-rounded understanding of the topic. This commitment to thorough teaching makes GuidedHacking.com a top-drawer choice for budding ethical hackers. Wrapping Up In a nutshell, GuidedHacking.com is a one-stop shop for anyone looking to quench their thirst for ethical hacking knowledge. With its focus on factual information, ongoing updates, user-friendly structure, standout customer service, and detailed tutorials, it serves a diverse audience. For those who love the written word, their game hacking book is a must-read. So, folks, if hacking's your thing, look no further than GuidedHacking.com!
What information can you extract from the API a malware is calling? I would like detail in this thread how to identify the actions of a malware through the API its importing. This would be a detailed cheat sheet to be used for your future malware analysis to help clue you on the actions of a malware early in your analysis. What is a windows API? If you don't know what an windows API then I implore you to read this very detailed and informative post by Mewspaper windows API. But to give a short definition for the purposes of this thread, A windows API is simply an attempt for a program to use kernel use through ready windows functions it can call. Windows API can be used for many things including GUI, file copying , internet communication and many crucial functions. Let's look at a Keylogger exampleCheckout these API functions:
In this tutorial I will go through how to identify common assembly and import analysis Anti Reverse Engineering tricks. Anti-Reverse EngineeringAnti-reverse Engineering generally stands for any trick performed by a programmer to stop a reverse engineer from being able to easily understand the assembly code of an EXE. The idea of Anti reverse engineering can take the form of targeting the VM, hindering dynamic analysis, identifying debuggers and monitoring. Types Of DebuggersRing0 debuggers: WinDBG Ring3 debuggers: x64dbg Abusing Software Execution HandlingFirstly let's discuss breakpoints and how a debugger performs a breakpoint, there are two types of breakpoints available in every debugger soft breakpoints and hard breakpoints. Soft breakpoint: this type of breakpoint is done by adding interrupt 3 (INT3) into the code of the program which will cause the program pause execution and to call SEH which will be handled by the debugger. Hard breakpoint: places a memory location inside the debug register and when the that memory location is reached or accessed the execution will pause. Regularly when INT3 is ran it will call the Software Execution Handler and call an exception which the debugger will handle when the program is being debugged, but what happens when INT3 is called in the regular code of a program and the program isn't being debugged? The program will call the SEH and throw an exception , but then exception can be edited to not pause the program and to have crucial parts of the code making the program only work if the exception is handled normally and not by the debugger. For example: Targeting virtual machinesSome programs will attempt to identify the VM which is running on it as a form of anti reverse engineering trick.
Changing size of image Simplest trick that any malicious software can perform to stop debuggers of attaching to it and dumpers of being able to dump is to change the sizeofimage in the header to be different from the actual size of the file. Destiny 2 is a popular FPS role-playing game that's been out for 4 years now. It's the second title in Destiny game series developed by Bungie. It's got PVP and PVE game modes you can play as well as shooting practice range. As soon as you see the footage of the game you'll say it looks like Halo. And you're right about that because it's built on modified version of Halo 3 engine. For us game hackers this is a valuable information because we know all the structures and how the engine works, that way we can find Destiny 2 offsets very easily. Game Description Game Name: Destiny 2 Developer: Bungie Game Engine: Halo 3 / Reach engine Anticheat: Custom in-house anticheat Destiny 2 is an FPS game that has some RPG elements built into it. It was released in 2017 and it's still updated with often DLC packs and expansions. It's free-to-play and you can download it for Windows, PS3, PS4, Xbox 360 and Xbox 1. Before you start the game you need to make your character. There are over 20 different characters and classes called you can choose from called "Guardians", that have different set of abilities and weapons they use. Your job is to protect the world from evil monsters of Darkness by doing different missions and quests for NPCs. In these missions you can find valuable loot, weapons and get experience points. By gaining levels your abilities will get stronger and you will get more attributes such as health, mana, stamina and capacity. In multiplayer there are multiple game modes you can play such as: TDM, CTF and Free-for-all. These matches are mix of gunfights and abilities that every character can use. It gets really competitive especially in Ranked games because winning a ranked lets you unlock special characters that non ranked players don't have. Destiny 2 Anticheat Destiny 2 didn't want to get anticheats that other FPS games have, such as EAC or Battleye because they've been out for a long time and many people successfully bypassed them. That's why they built their own in-house anticheat that protects their game binary. It is also running on their servers and collecting data about every player and his gameplay. It tries to scan everyone for abnormal gameplay and flag them so they get banned in next ban wave. If you think you're gonna be able to use rage hacks and get away with it you're wrong. They have a pretty good systems in place on the server, but they are lacking some on client side. They didn't deliver a quality anticheat and many players are easily bypassing it with ease. It tries to strip handles to the game process and block you from attaching a debugger, but it's easily bypassed if you make your kernal driver. That way you can dump the Destiny 2 offsets and get the various structure layouts to make your own cheat. If you don't want to mess around with memory hacks, you can simple make a pixel hack that will scan for enemy's health bar or name and aim at their head. Their anticheat is not able to detect these simple scripts. You are probably thinking about making your Destiny 2 hack and selling it online, right? Well I am telling you not to do it. Bungie is really serious about people selling cheats for their game or even posting footage of using one. They will take legal charges against you and sue you for distributing cheats. There were many big cheat providers that got sued or received a cease and desist and had to shut down their cheats. Bungie seriously doesn't play around with that, and you shouldn't also. This is the reason you don't see many cheats being sold, but people might use private cheats and still be undetectable because of poor anticheat they have. Destiny 2 Offsets & Structures Even tho it's got anticheat, many players were still able to dump some offsets and make cheats with that. These cheats are mostly private because they don't want to get banned. Luckily, these people share some information with us so we can use it also. If you reversed Halo 3 before, you will have really easy time finding offsets because it's for the most part the same engine Halo used. It's got ton of useful functions that can get you instances of any objects in the memory. That way you don't have to update your cheats with new Destiny 2 offsets every time game updates. If you don't have experience hacking games, you can get some using these Game Hacking Tutorials.
Rainbow Six Siege is an online multiplayer tactical FPS game developed in 2015 by Ubisoft Montreal and published by parent company Ubisoft in December. The game became immediately available to PC users, PS4 as well as Xbox 1. The game was expanded to the newest consoles PS5 and Xbox X/S 5 years later in December of 2020. Rainbow Six Siege is the latest installment of the Rainbow Six series which spans decades at this point with one of the first Rainbow Six games appearing in the late 90s. Some gamers will compare it to CS GO as there are a predetermined set of gamemodes you can play in, each requiring teamwork and a common objective for your teammates.
Bomb defusal, hostage rescue and capturing objective points are just a few examples of Rainbow Sixes game modes. It should be noted that this title doesn't actually have a campaign mode of any kind but does feature some offline missions that can be done solo if you choose to play on your own. Gamers who indulge in Rainbow Six Siege cheats will be delighted to learn that most current paycheats that exist also include a version for a Rainbow Six Siege cheat, so if you're willing to pay to get ahead, some paycheats that exist out there might help you out. The usage of Rainbow Six Siege cheats can be compared to most other games that use the same anticheat software as Ubisoft does, BattleEye. BattleEye is one of the top anti cheat software programs that a game dev can buy these days, EAC (easy anticheat) is a close competitor but BattleEye protects other top titles in 2021 including PLAYERSUNKNOWN BATTLEGROUNDS and Escape from Tarkov. So if you intend on using Rainbow Six Siege cheats, just be prepared to deal with battleye. If you're interested in learning more about these types of cheats, you should read the tutorials over at Guided Hacking. As most payhack developers have done thus far, you would need a true BattleEye bypass to get away with cheating in Rainbow Six for any length of time. It should also be noted that in many BattleEye games, the software itself is just one detection vector, often players can report you if they suspect your cheating, and most games will ban you simply based on an overwhelming number of reports so be careful with that as well. Hacking has come a long way in these days and times; there is an evolution of the entire gaming industry for in-game cheats, which helped hackers make a great fortune. One great example can be Manfred, who made his living with hacking games like Wildstar. The other one was named Fortnite, where children were stealing different accounts and were selling for hundreds of pounds. Nowadays, what with the approach of microtransactions making organizations billions of dollars on raw in-game skins, such as a hidden online world or underground market has arisen allotting everything from bot records and auto-point help abilities, to taken individual data and even accounts.
I recollect the more leisurely days while connecting my GameShark codes get me unlimited uncommon confections and expert balls. The game-changer was generally so fascinating to me, explicitly in Grand Theft Auto's vein: San Andreas mods with insane vehicles and highlights. These are the more sure hacking capabilities predominant in the local gaming area. Indeed, even whole games have been made through hacking; look to all the magnificent Pokemon ROM Hacks there are. Likewise, the changed manners by which programmers have found shrouded treats inside games, similar to potential VR choices on Nintendo's Switch and Capcom's rejected Resident Evil continuation. Group IGAS buckled down for quite a long time to deliver a free form of the early Resident Evil 2 of every 2013, instituting it Resident Evil 1.5. Not all programmers mean well, and not all hacks are only for cheating. As hacking capabilities are advantageous for the gaming industry, in my opinion, there are still some issues that many programmers tend to overlook. Better masking features are provided to protect gameplay from malicious attacks for account hacking. There are a few ways that hacking can be used for better practices in the local gaming area. For one, associations, for example, the CIA and NSA, can be looked to for motivation, as they pulled a portion of the absolute best blackhat programmers from jails and transformed them into digital protection specialists to assist our country. The gaming business could use a few programmers to help implement better security systems and organizational capabilities for less obstruction. All designers and distributors ought to make progress toward their mod market, just as to push for motivations for positive hacking exercises. It's very pleasing and seems like all fun and games, but in reality, the harsh truth is that the game hacking industry needs to place a strong foothold in terms of policies and regulations worldwide. However, these days hacking has become a more dangerous job than gaming. Until hacking becomes a more powerful force in the coming days and game companies start spending for their cybersecurity, the gamers' responsibility is to ensure that they are encrypted in all ways. You wouldn't think it; however, gaming and hacking go inseparably through cheating as well as general game creation. Notwithstanding, hacking has become its venture, and the brilliant marketplace for this online activity is the gaming scene. Want to learn more? Visit guidedhacking.com First things first, open up counter strike source (or any other source game) and attach ollydbg to it. Hit play until ollydbg shows css is open. Open up the module list and have a look see in client.dll. Search for all text strings and sift through the results
Now look down a couple of lines and you will see a pointer being passed from EAX So what do ? We modify a pattern finding function to look for a string instead but for simplicities sake lets take the easy way. Openthe modules list again and have a look at the base for client.dll. Source engine rarely changes, so this will work on all source games, Indices may have changed due to some updates though, or you're doing something incorrectly. Now open up calculator and switch to programmer mode. Take the pointer and minus the client.dll address from it. This is your pointer offset for VEngineClient. Now we’ll take a look at source SDK. You can get it from the valve github. From here we go back to our project and create a new header file. Called it “EngineFunctions.h” or whatever you want. Create a new class called “VEngineClient”. Now we are going to pad the function. Add 19 blank virtual functions to line it up properly. Continue reading... Credits: guidedhacking, Fleep & brinkz |
AuthorI reverse engineer stuff ArchivesCategories |